Wednesday, November 13, 2013

Lighting Key Progress


  • I'd like light coming from behind screen-right to avoid casting shadows across both of my characters.
  • I increased the intensity and saturation of some of the colors and added shifted the hue from green to more yellow (I always think things are more green than they are). 
  • The dog silhouette is getting lost a bit, but I think that's just my poor painting skills.
  • More of the fence may need to be put into shadow.
  • The sidewalk in front should probably be a lot brighter
  • I'm not so sure that my current trees really match the reference trees I used when modeling them. I may need to go back and see how their leaves handle light




Current paintover progress for lighting key. 


Paintover layer with the basic 7-point lighting rig, flat shaders, and transparent sky for color blocking

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