Monday, September 23, 2013

Rigging Day with Krista Notes

Notes

Connection Types

Direct 
Indirect Connections
Direct (Node) Connections
Conditional Connections

Joint Orientation

You want joints to orient along the joint chain so that the axes all flow with the chain

Swineburne Rigging Videos

Wednesday, September 11, 2013

Modeling Review Day: Notes


Tips

  • Model characters in multiple poses instead of one with a rig
  • Try not to optimize your model too much ahead of time, but do think about how it appears in your scenes as you go.
  • When you use a mirror modifier, make two extra edge loops surrounding the center merge line; you'll have to do it later anyway, and it will clean up your topology considerably
  • Maya has an extra tool for splitting faces via the hotbox (not the menus) that does not snap to edges at predetermined intervals
  • Use V-Ramp materials on eyeballs to preview your character more accurately
  • Model without Smooth Mesh on at least until you get a strong silhouette
  • If your character doesn't move too much, model them in their static pose instead of trying to pose them into it later
  • Use the Sculpt Geometry tool (like Blender's Sculp Mode) and the Relax tool to massage out kinks in meshes
  • If a span curves in unexpectedly in Smooth Mesh Preview, check that the face is connected all the way around and does not have any dupli-verts.
  • When you want to undo an extrude, make sure you undo both any movements and then the actual extrude command (look in the help bar for confirmation of the correct undo movement)
  • Watch out for inner faces when box modeling in mirror mode. A good indication is when your mesh turns inward slightly along the merge line.
  • Christine is AWESOME, especially at fast retopology

Lookup

  • Does changing Maya's units change the way that cameras measure?
  • Are there any side-effects to loading Student Version files in Maya?

Remember

Models are due on September 20th

Update from Model Review Day 2 | 09/18/2013:

TODO: Add notes from sketchbook

Modeling Progress

TODO: Get progress images from vitaly for upload

Sunday, September 8, 2013

Friday, September 6, 2013

Character Reference

Dog

First, I listed the body types of the dogs I wanted. I particularly wanted to pursue these features:
  • short, stocky legs, but not as short as a Dachshund or Corgi
  • Larger head in proportion, for a cuter feel
  • Pointed ears with the ability to flop down
  • Shorter, bushy tail that would be easy to wag

Then I went to the animal expert and dog lover Amy Richards to help me pick out some breeds. I assumed What I wanted would be a mutt, so I told her not to take any breed I pointed out too strictly. 
I particularly liked the following breeds:
  • Australian Cattle Dog
  • Lancashire Heeler
  • Corgi mixes






From there, I had Amy draw me a few quick designs and orthos.
The focus was more on silhouette and proportion than on physical features



Cat

For my cat I was far less specific. I just wanted a pretty plain ol' housecat
You can see in the image above the kind of sketches the Amy helped me come up with.
I think I saved those images on my drive in the lab, so I'll have to upload them later

Animation with similar dog character

I was referred to a story in a similar spirit to mine, good stuff.



Thanks Cameron Coker!

Storyboard Critique notes

Suggestions

Show cat while dog is still running around the tree to cut down on dog animation
Have dog maybe rear up with excitement when running around

Consider dog looking at camera ("back at owner") before running out of frame

Wednesday, September 4, 2013

Sunday, September 1, 2013

Story Development

After my last draft, I was having a considerably difficult time storyboarding.
My group met with Jared on Saturday, and I discovered that my real problem was that my characters were not well defined enough for me to make informed story changes.

I spoke with some second-years about the story problems I was having, and Cameron Coker was able to help me simplify the story back closer to my original pitch.

The number of shots reduced, the story became simpler, and it retained the light-hearted joke of the original in-class pitch.

Here's my latest iteration of the storyboard: